SPIRV-Cross/reference/shaders/asm/frag/pack-and-unpack-uint2.asm.frag

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#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(location = 0) out vec4 FragColor;
void main()
{
uint64_t _packed = packUint2x32(uvec2(18u, 52u));
uvec2 unpacked = unpackUint2x32(_packed);
FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0);
}