SPIRV-Cross/reference/shaders-msl-no-opt/vert/cull-distance.for-tess.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position;
float gl_CullDistance[2];
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
out.gl_CullDistance[0] = 1.0;
out.gl_CullDistance[1] = 3.0;
out.gl_Position = float4(1.0);
}