SPIRV-Cross/reference/shaders-msl/frag/cull-distance-varying.frag

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2021-04-14 11:51:55 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float gl_CullDistance_0 [[user(cull0)]];
float gl_CullDistance_1 [[user(cull1)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float gl_CullDistance[2] = {};
gl_CullDistance[0] = in.gl_CullDistance_0;
gl_CullDistance[1] = in.gl_CullDistance_1;
out.FragColor = float4((1.0 - gl_CullDistance[0]) - gl_CullDistance[1]);
return out;
}