SPIRV-Cross/shaders-msl/masking/write-outputs.mask-point-size.vert

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#version 450
layout(location = 0) out vec4 v0;
layout(location = 1) out vec4 v1;
out float gl_ClipDistance[2];
void write_in_func()
{
v0 = vec4(1.0);
v1 = vec4(2.0);
gl_Position = vec4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
void main()
{
write_in_func();
}