13 lines
221 B
GLSL
13 lines
221 B
GLSL
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(location = 0) in vec4 vTex;
|
||
|
layout(binding = 0) uniform sampler2D uTex;
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = textureProj(uTex, vTex);
|
||
|
}
|
||
|
|