19 lines
579 B
Plaintext
19 lines
579 B
Plaintext
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#version 450
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layout(local_size_x_id = 3, local_size_y_id = 4, local_size_z = 2) in;
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layout(constant_id = 1) const int _10 = 11;
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layout(constant_id = 2) const int _11 = 12;
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const uint _29 = (uint(int(gl_WorkGroupSize.x)) + 3u);
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const uvec3 _30 = uvec3(_29, int(gl_WorkGroupSize.y), 2u);
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layout(set = 0, binding = 0, std430) buffer SSBO
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{
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vec4 values[];
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} _8;
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void main()
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{
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_8.values[gl_GlobalInvocationID.x] = ((((_8.values[gl_GlobalInvocationID.x] + vec4(2.0)) + vec3(_30).xyzz) * float(int(gl_WorkGroupSize.x))) * float(int(gl_WorkGroupSize.y))) * float(int(2u));
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}
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