11 lines
193 B
GLSL
11 lines
193 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) in vec2 x0;
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layout(location = 0) out vec2 FragColor;
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void main()
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{
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FragColor = x0.x > x0.y ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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}
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