30 lines
327 B
GLSL
30 lines
327 B
GLSL
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#version 450
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struct Foo
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{
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mat4 v;
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mat4 w;
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};
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struct NonFoo
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{
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mat4 v;
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mat4 w;
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};
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layout(std140, binding = 0) uniform UBO
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{
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layout(column_major) Foo foo;
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};
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vUV;
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void main()
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{
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NonFoo f;
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f.v = foo.v;
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f.w = foo.w;
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FragColor = f.v * (f.w * vUV);
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}
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