12 lines
156 B
GLSL
12 lines
156 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
if ((gl_SampleMaskIn[0] & (1 << gl_SampleID)) != 0)
|
||
|
{
|
||
|
FragColor = vec4(1.0);
|
||
|
}
|
||
|
}
|