SPIRV-Cross/reference/shaders-msl/vulkan/frag/push-constant.vk.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct PushConstants
{
float4 value0;
float4 value1;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vColor [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]])
{
main0_out out = {};
out.FragColor = (in.vColor + push.value0) + push.value1;
return out;
}