#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct PushConstants
{
float4 value0;
float4 value1;
};
struct main0_out
float4 FragColor [[color(0)]];
struct main0_in
float4 vColor [[user(locn0)]];
fragment main0_out main0(main0_in in [[stage_in]], constant PushConstants& push [[buffer(0)]])
main0_out out = {};
out.FragColor = (in.vColor + push.value0) + push.value1;
return out;
}