SPIRV-Cross/shaders/amd/shader_group_vote.comp

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2017-11-21 13:04:57 +00:00
#version 450
#extension GL_ARB_shader_group_vote : require
layout (local_size_x = 64) in;
layout (std430, binding = 0) buffer inputData
{
float inputDataArray[];
};
void main ()
{
float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
bool laneActive = (thisLaneData > 0);
bool allInvocations = allInvocationsARB(laneActive);
bool anyInvocations = anyInvocationARB(laneActive);
bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
}