SPIRV-Cross/reference/opt/shaders/comp/bake_gradient.comp

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2017-11-22 11:08:06 +00:00
#version 310 es
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(binding = 4, std140) uniform UBO
{
vec4 uInvSize;
vec4 uScale;
} _46;
layout(binding = 0) uniform mediump sampler2D uHeight;
layout(binding = 1) uniform mediump sampler2D uDisplacement;
layout(binding = 2, rgba16f) uniform writeonly mediump image2D iHeightDisplacement;
layout(binding = 3, rgba16f) uniform writeonly mediump image2D iGradJacobian;
void main()
{
vec4 _59 = (vec2(gl_GlobalInvocationID.xy) * _46.uInvSize.xy).xyxy + (_46.uInvSize * 0.5);
vec2 _157 = ((textureLodOffset(uDisplacement, _59.zw, 0.0, ivec2(1, 0)).xy - textureLodOffset(uDisplacement, _59.zw, 0.0, ivec2(-1, 0)).xy) * 0.60000002384185791015625) * _46.uScale.z;
vec2 _161 = ((textureLodOffset(uDisplacement, _59.zw, 0.0, ivec2(0, 1)).xy - textureLodOffset(uDisplacement, _59.zw, 0.0, ivec2(0, -1)).xy) * 0.60000002384185791015625) * _46.uScale.z;
imageStore(iHeightDisplacement, ivec2(gl_GlobalInvocationID.xy), vec4(textureLod(uHeight, _59.xy, 0.0).x, 0.0, 0.0, 0.0));
imageStore(iGradJacobian, ivec2(gl_GlobalInvocationID.xy), vec4((_46.uScale.xy * 0.5) * vec2(textureLodOffset(uHeight, _59.xy, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _59.xy, 0.0, ivec2(-1, 0)).x, textureLodOffset(uHeight, _59.xy, 0.0, ivec2(0, 1)).x - textureLodOffset(uHeight, _59.xy, 0.0, ivec2(0, -1)).x), ((1.0 + _157.x) * (1.0 + _161.y)) - (_157.y * _161.x), 0.0));
}