SPIRV-Cross/shaders-hlsl/frag/basic-color-3comp.sm30.frag

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2018-09-11 18:57:56 +00:00
#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec3 FragColor;
void main()
{
FragColor = vColor.xyz;
}