SPIRV-Cross/shaders-msl/asm/frag/min-lod.msl22.asm.frag

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GLSL
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2019-06-11 09:10:16 +00:00
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 21
; Schema: 0
OpCapability Shader
OpCapability MinLod
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %vUV
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %FragColor "FragColor"
OpName %uSampler "uSampler"
OpName %vUV "vUV"
OpDecorate %FragColor Location 0
OpDecorate %uSampler DescriptorSet 0
OpDecorate %uSampler Binding 0
OpDecorate %vUV Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%FragColor = OpVariable %_ptr_Output_v4float Output
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
%11 = OpTypeSampledImage %10
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%uSampler = OpVariable %_ptr_UniformConstant_11 UniformConstant
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%vUV = OpVariable %_ptr_Input_v2float Input
%float_4 = OpConstant %float 4
%main = OpFunction %void None %3
%5 = OpLabel
%14 = OpLoad %11 %uSampler
%18 = OpLoad %v2float %vUV
%20 = OpImageSampleImplicitLod %v4float %14 %18 MinLod %float_4
OpStore %FragColor %20
OpReturn
OpFunctionEnd