26 lines
408 B
GLSL
26 lines
408 B
GLSL
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#version 310 es
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layout(std140) uniform UBO
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{
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layout(column_major) mat4 M1C;
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layout(row_major) mat4 M1R;
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layout(column_major) mat2x4 M2C;
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layout(row_major) mat2x4 M2R;
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};
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out vec4 oA;
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out vec4 oB;
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out vec4 oC;
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out vec4 oD;
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out vec4 oE;
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void main()
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{
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gl_Position = vec4(0.0);
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oA = M1C[1];
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oB = M1R[1];
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oC = M2C[1];
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oD = M2R[0];
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oE = vec4(M1C[1][2], M1R[1][2], M2C[1][2], M2R[1][2]);
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}
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