SPIRV-Cross/shaders-msl/tese/read-tess-level-in-func-quad.msl2.tese

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#version 450
layout(quads) in;
vec4 read_tess_levels()
{
return vec4(
gl_TessLevelOuter[0],
gl_TessLevelOuter[1],
gl_TessLevelOuter[2],
gl_TessLevelOuter[3]) +
vec2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy;
}
void main()
{
gl_Position = read_tess_levels();
}