SPIRV-Cross/reference/opt/shaders-msl/frag/fp16.desktop.invalid.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
half4 v4 [[user(locn3)]];
};
fragment void main0(main0_in in [[stage_in]])
{
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half4 _491;
half4 _563 = modf(in.v4, _491);
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}