SPIRV-Cross/reference/shaders/asm/extended-debug-extinst.invalid.asm.comp

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#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer _8_9
{
float _m0[];
} _9;
layout(binding = 1, std430) buffer _8_10
{
float _m0[];
} _10;
void main()
{
_10._m0[gl_GlobalInvocationID.x] = -_9._m0[gl_GlobalInvocationID.x];
}