19 lines
303 B
Plaintext
19 lines
303 B
Plaintext
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#version 430
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _8_9
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{
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float _m0[];
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} _9;
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layout(binding = 1, std430) buffer _8_10
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{
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float _m0[];
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} _10;
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void main()
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{
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_10._m0[gl_GlobalInvocationID.x] = -_9._m0[gl_GlobalInvocationID.x];
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}
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