13 lines
272 B
GLSL
13 lines
272 B
GLSL
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#version 450
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layout(location = 0, component = 0) out float FragColor0;
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layout(location = 0, component = 1) out vec2 FragColor1;
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layout(location = 0, component = 3) out float FragColor3;
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void main()
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{
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FragColor0 = 1.0;
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FragColor1 = vec2(2.0, 3.0);
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FragColor3 = 4.0;
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}
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