12 lines
196 B
GLSL
12 lines
196 B
GLSL
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#version 450
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layout(location = 0) in vec4 vA;
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layout(location = 1) in float vB;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = roundEven(vA);
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FragColor *= roundEven(vB);
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}
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