SPIRV-Cross/reference/shaders-msl/desktop-only/vert/shader-draw-parameters.desktop.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
uint gl_BaseVertex [[base_vertex]];
uint gl_BaseInstance [[base_instance]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(float(in.gl_BaseVertex), float(in.gl_BaseInstance), 0, 1);
return out;
}