SPIRV-Cross/reference/shaders/vulkan/frag/spec-constant-block-size.vk.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0, std140) uniform SpecConstArray
{
vec4 samples[2];
} _15;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int Index;
void main()
{
FragColor = _15.samples[Index];
}