SPIRV-Cross/reference/shaders-msl/comp/struct-nested.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct s1
{
int a;
};
struct s2
{
s1 b;
};
struct s1_1
{
int a;
};
struct s2_1
{
s1_1 b;
};
struct dstbuffer
{
s2_1 test[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device dstbuffer& _19 [[buffer(0)]])
{
s2 testVal;
testVal.b.a = 0;
_19.test[0].b.a = testVal.b.a;
}