SPIRV-Cross/shaders-msl/frag/array-of-array-lut.frag

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#version 450
layout(location = 0) out float vOutput;
layout(location = 0) flat in int vIndex1;
layout(location = 1) flat in int vIndex2;
const float FOO[2][3] = float[][](float[](1.0, 2.0, 3.0), float[](4.0, 5.0, 6.0));
void main()
{
vOutput = FOO[vIndex1][vIndex2];
}