13 lines
273 B
GLSL
13 lines
273 B
GLSL
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#version 450
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layout(location = 0) out float vOutput;
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layout(location = 0) flat in int vIndex1;
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layout(location = 1) flat in int vIndex2;
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const float FOO[2][3] = float[][](float[](1.0, 2.0, 3.0), float[](4.0, 5.0, 6.0));
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void main()
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{
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vOutput = FOO[vIndex1][vIndex2];
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}
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