SPIRV-Cross/shaders-msl-no-opt/frag/pixel-interlock-simple-callstack.msl2.frag

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#version 450
#extension GL_ARB_fragment_shader_interlock : require
layout(pixel_interlock_ordered) in;
layout(set = 0, binding = 0, std430) buffer SSBO0
{
uint values0[];
};
layout(set = 0, binding = 1, std430) buffer SSBO1
{
uint values1[];
};
void callee2()
{
values1[int(gl_FragCoord.x)] += 1;
}
void callee()
{
values0[int(gl_FragCoord.x)] += 1;
callee2();
}
void main()
{
beginInvocationInterlockARB();
callee();
endInvocationInterlockARB();
}