SPIRV-Cross/reference/shaders-msl/frag/shadow-compare-global-alias.invalid.frag

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
float3 vUV [[user(locn0)]];
};
float Samp(thread const float3& uv, thread depth2d<float> uTex, thread sampler uSamp)
{
return uTex.sample_compare(uSamp, uv.xy, uv.z);
}
float Samp2(thread const float3& uv, thread depth2d<float> uSampler, thread const sampler uSamplerSmplr, thread float3& vUV)
{
return uSampler.sample_compare(uSamplerSmplr, vUV.xy, vUV.z);
}
float Samp3(thread const depth2d<float> uT, thread const sampler uS, thread const float3& uv, thread float3& vUV)
{
return uT.sample_compare(uS, vUV.xy, vUV.z);
}
float Samp4(thread const depth2d<float> uS, thread const sampler uSSmplr, thread const float3& uv, thread float3& vUV)
{
return uS.sample_compare(uSSmplr, vUV.xy, vUV.z);
}
fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uSampler [[texture(0)]], depth2d<float> uTex [[texture(1)]], sampler uSamplerSmplr [[sampler(0)]], sampler uSamp [[sampler(2)]])
{
main0_out out = {};
out.FragColor = uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z);
out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z);
float3 param = in.vUV;
out.FragColor += Samp(param, uTex, uSamp);
float3 param_1 = in.vUV;
out.FragColor += Samp2(param_1, uSampler, uSamplerSmplr, in.vUV);
float3 param_2 = in.vUV;
out.FragColor += Samp3(uTex, uSamp, param_2, in.vUV);
float3 param_3 = in.vUV;
out.FragColor += Samp4(uSampler, uSamplerSmplr, param_3, in.vUV);
return out;
}