SPIRV-Cross/reference/shaders-hlsl/frag/bit-conversions.frag

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2017-03-24 14:41:20 +00:00
static float2 value;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 value : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
int i = asint(value.x);
FragColor = float4(1.0f, 0.0f, asfloat(i), 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
value = stage_input.value;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}