SPIRV-Cross/reference/shaders-msl/legacy/vert/transpose.legacy.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Buffer
{
float4x4 MVPRowMajor;
float4x4 MVPColMajor;
float4x4 M;
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 Position [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]])
{
main0_out out = {};
float4 c0 = _13.M * (in.Position * _13.MVPRowMajor);
float4 c1 = _13.M * (_13.MVPColMajor * in.Position);
float4 c2 = _13.M * (_13.MVPRowMajor * in.Position);
float4 c3 = _13.M * (in.Position * _13.MVPColMajor);
out.gl_Position = ((c0 + c1) + c2) + c3;
return out;
}