SPIRV-Cross/shaders-msl/frag/modf-access-tracking-function.frag

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#version 450
layout(location = 0) in vec4 v;
layout(location = 0) out vec4 vo0;
layout(location = 1) out vec4 vo1;
vec4 modf_inner()
{
return modf(v, vo1);
}
void main()
{
vo0 = modf_inner();
}