SPIRV-Cross/reference/opt/shaders/amd/fs.invalid.frag

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2017-11-23 08:57:30 +00:00
#version 450
#extension GL_AMD_shader_fragment_mask : require
#extension GL_AMD_shader_explicit_vertex_parameter : require
uniform sampler2DMS texture1;
layout(location = 0) in vec4 vary;
void main()
{
uint testi1 = fragmentMaskFetchAMD(texture1, ivec2(0));
vec4 test1 = fragmentFetchAMD(texture1, ivec2(1), 2u);
vec4 pos = interpolateAtVertexAMD(vary, 0u);
}