SPIRV-Cross/reference/opt/shaders-msl/asm/comp/bitcast_sdiv.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _3
{
int4 _m0;
uint4 _m1;
};
struct _4
{
uint4 _m0;
int4 _m1;
};
kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]])
{
int4 _22 = _5._m0;
uint4 _23 = _5._m1;
_6._m0 = uint4(int4(_23) / _22);
_6._m0 = uint4(_22 / int4(_23));
_6._m0 = uint4(int4(_23) / int4(_23));
_6._m0 = uint4(_22 / _22);
_6._m1 = int4(_23) / int4(_23);
_6._m1 = _22 / _22;
_6._m1 = int4(_23) / _22;
_6._m1 = _22 / int4(_23);
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}