SPIRV-Cross/reference/opt/shaders-msl/asm/frag/frem.asm.frag

24 lines
350 B
GLSL
Raw Normal View History

2018-02-15 12:36:59 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float4 vB [[user(locn1)]];
float4 vA [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = fmod(in.vA, in.vB);
return out;
}