15 lines
234 B
GLSL
15 lines
234 B
GLSL
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#version 310 es
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precision highp float;
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const float posinf = 1.0 / 0.0;
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const float neginf = -1.0 / 0.0;
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const float nan = 0.0 / 0.0;
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layout(location = 0) out vec3 FragColor;
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void main()
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{
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FragColor = vec3(posinf, neginf, nan);
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}
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