17 lines
359 B
GLSL
17 lines
359 B
GLSL
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#version 310 es
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precision mediump float;
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layout(set = 0, binding = 0) uniform mediump sampler uSampler;
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layout(set = 0, binding = 1) uniform mediump texture2D uDepth;
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layout(location = 0) out vec4 FragColor;
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vec4 samp(texture2D t, mediump sampler s)
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{
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return texture(sampler2D(t, s), vec2(0.5));
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}
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void main()
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{
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FragColor = samp(uDepth, uSampler);
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}
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