12 lines
198 B
GLSL
12 lines
198 B
GLSL
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#version 100
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uniform mediump sampler2D tex;
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varying mediump vec4 FragColor;
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void main()
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{
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FragColor = texture2DLod(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 3.0);
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}
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