11 lines
191 B
Plaintext
11 lines
191 B
Plaintext
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#version 450
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layout(quads, ccw, equal_spacing) in;
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layout(location = 0) in vec4 vTexCoord[][1];
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void main()
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{
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gl_Position = (vTexCoord[0u][0] + vTexCoord[2u][0]) + vTexCoord[3u][0];
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}
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