SPIRV-Cross/reference/shaders-no-opt/comp/image-load-formatted.comp

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#version 450
#extension GL_EXT_shader_image_load_formatted : require
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(binding = 0) uniform image2D img;
void main()
{
vec4 v = imageLoad(img, ivec2(gl_GlobalInvocationID.xy));
imageStore(img, ivec2(gl_GlobalInvocationID.xy), v + vec4(1.0));
}