SPIRV-Cross/reference/shaders-no-opt/comp/trivial-select-cast-vector.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer A
{
vec3 a;
vec3 b;
} _14;
void main()
{
bvec3 c = lessThan(_14.b, vec3(1.0));
_14.a = mix(vec3(1.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), c);
}