66 lines
1.3 KiB
Plaintext
66 lines
1.3 KiB
Plaintext
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct Foo
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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};
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layout(binding = 1, std430) readonly buffer SSBO2
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{
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vec4 data[];
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} indata;
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layout(binding = 0, std430) writeonly buffer SSBO
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{
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vec4 data[];
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} outdata;
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layout(binding = 2, std430) readonly buffer SSBO3
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{
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Foo foos[];
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} foobar;
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void baz(inout Foo foo)
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{
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uint ident = gl_GlobalInvocationID.x;
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foo.a = indata.data[(4u * ident) + 0u];
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foo.b = indata.data[(4u * ident) + 1u];
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foo.c = indata.data[(4u * ident) + 2u];
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foo.d = indata.data[(4u * ident) + 3u];
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}
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void meow(inout Foo foo)
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{
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foo.a += vec4(10.0);
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foo.b += vec4(20.0);
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foo.c += vec4(30.0);
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foo.d += vec4(40.0);
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}
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vec4 bar(Foo foo)
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{
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return ((foo.a + foo.b) + foo.c) + foo.d;
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}
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void main()
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{
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Foo param;
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baz(param);
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Foo foo = param;
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Foo param_1 = foo;
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meow(param_1);
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foo = param_1;
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Foo param_2 = foo;
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Foo param_3;
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param_3.a = foobar.foos[gl_GlobalInvocationID.x].a;
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param_3.b = foobar.foos[gl_GlobalInvocationID.x].b;
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param_3.c = foobar.foos[gl_GlobalInvocationID.x].c;
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param_3.d = foobar.foos[gl_GlobalInvocationID.x].d;
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outdata.data[gl_GlobalInvocationID.x] = bar(param_2) + bar(param_3);
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}
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