SPIRV-Cross/reference/opt/shaders/desktop-only/vert/shader-draw-parameters.desktop.vk.vert

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GLSL
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#version 460
#ifdef GL_ARB_shader_draw_parameters
#extension GL_ARB_shader_draw_parameters : enable
#endif
#ifdef GL_ARB_shader_draw_parameters
#define SPIRV_Cross_BaseVertex gl_BaseVertexARB
#else
uniform int SPIRV_Cross_BaseVertex;
#endif
#ifdef GL_ARB_shader_draw_parameters
#define SPIRV_Cross_BaseInstance gl_BaseInstanceARB
#else
uniform int SPIRV_Cross_BaseInstance;
#endif
#ifndef GL_ARB_shader_draw_parameters
#error GL_ARB_shader_draw_parameters is not supported.
#endif
void main()
{
gl_Position = vec4(float(SPIRV_Cross_BaseVertex), float(SPIRV_Cross_BaseInstance), float(gl_DrawIDARB), 1.0);
}