SPIRV-Cross/reference/opt/shaders-msl/flatten/multiindex.flatten.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4 Data[3][5];
};
struct main0_out
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{
float4 gl_Position [[position]];
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};
struct main0_in
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{
int2 aIndex [[attribute(0)]];
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};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _20 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _20.Data[in.aIndex.x][in.aIndex.y];
return out;
}