76 lines
1.6 KiB
GLSL
76 lines
1.6 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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ushort2 a [[user(locn0)]];
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uint3 b [[user(locn1)]];
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ushort c_0 [[user(locn2)]];
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ushort c_1 [[user(locn3)]];
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uint4 e_0 [[user(locn4)]];
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uint4 e_1 [[user(locn5)]];
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float4 d [[user(locn6)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<ushort, 2> c = {};
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spvUnsafeArray<uint4, 2> e = {};
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c[0] = in.c_0;
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c[1] = in.c_1;
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e[0] = in.e_0;
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e[1] = in.e_1;
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out.FragColor = float4(float(int(in.a.x)), float(in.b.x), float2(float(uint(c[1])), float(e[0].w)) + in.d.xy);
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return out;
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}
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