SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/fixup-entry-point-identifier.nomain.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _5ma_in_out
{
float4 FragColor [[color(0)]];
};
fragment _5ma_in_out _5ma_in()
{
_5ma_in_out out = {};
out.FragColor = float4(1.0);
return out;
}