SPIRV-Cross/reference/shaders-msl-no-opt/comp/std140-array-load-composite-construct.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 a[16];
float4 b[16];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _14 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
_14.b[gl_GlobalInvocationID.x] = float4(_14.a[gl_GlobalInvocationID.x].x);
}