39 lines
1.0 KiB
GLSL
39 lines
1.0 KiB
GLSL
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||
|
|
||
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
struct main0_out
|
||
|
{
|
||
|
float4 v1 [[user(locn1)]];
|
||
|
float4 gl_Position [[position]];
|
||
|
float gl_PointSize [[point_size]];
|
||
|
float gl_ClipDistance [[clip_distance]] [2];
|
||
|
float gl_ClipDistance_0 [[user(clip0)]];
|
||
|
float gl_ClipDistance_1 [[user(clip1)]];
|
||
|
};
|
||
|
|
||
|
static inline __attribute__((always_inline))
|
||
|
void write_in_func(thread float4& v0, thread float4& v1, thread float4& gl_Position, thread float& gl_PointSize, thread float (&gl_ClipDistance)[2])
|
||
|
{
|
||
|
v0 = float4(1.0);
|
||
|
v1 = float4(2.0);
|
||
|
gl_Position = float4(3.0);
|
||
|
gl_PointSize = 4.0;
|
||
|
gl_ClipDistance[0] = 1.0;
|
||
|
gl_ClipDistance[1] = 0.5;
|
||
|
}
|
||
|
|
||
|
vertex main0_out main0()
|
||
|
{
|
||
|
main0_out out = {};
|
||
|
float4 v0 = {};
|
||
|
write_in_func(v0, out.v1, out.gl_Position, out.gl_PointSize, out.gl_ClipDistance);
|
||
|
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
|
||
|
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
|
||
|
return out;
|
||
|
}
|
||
|
|