36 lines
472 B
GLSL
36 lines
472 B
GLSL
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struct Foo
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{
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float c;
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float d;
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};
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static const Foo _13 = { 0.0f, 0.0f };
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static Foo foo = _13;
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struct Vert
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{
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float a : TEXCOORD0;
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float b : TEXCOORD1;
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};
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static Vert _3 = { 0.0f, 0.0f };
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struct SPIRV_Cross_Output
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{
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Foo foo : TEXCOORD2;
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};
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void vert_main()
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{
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}
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SPIRV_Cross_Output main(out Vert stage_output_3)
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{
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vert_main();
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stage_output_3 = _3;
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SPIRV_Cross_Output stage_output;
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stage_output.foo = foo;
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return stage_output;
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}
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