14 lines
392 B
Plaintext
14 lines
392 B
Plaintext
|
#version 460
|
||
|
#extension GL_EXT_ray_tracing : require
|
||
|
|
||
|
layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
|
||
|
layout(location = 0) rayPayloadEXT float payload;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 _57 = vec2(gl_LaunchIDEXT.xy);
|
||
|
vec2 _61 = vec2(gl_LaunchSizeEXT.xy);
|
||
|
traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, vec3(_57.x / _61.x, _57.y / _61.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0);
|
||
|
}
|
||
|
|