SPIRV-Cross/reference/opt/shaders/vert/read-from-row-major-array.vert

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#version 310 es
layout(binding = 0, std140) uniform Block
{
layout(row_major) mat2x3 var[3][4];
} _104;
layout(location = 0) in vec4 a_position;
layout(location = 0) out mediump float v_vtxResult;
highp mat2x3 spvWorkaroundRowMajor(highp mat2x3 wrap) { return wrap; }
mediump mat2x3 spvWorkaroundRowMajorMP(mediump mat2x3 wrap) { return wrap; }
void main()
{
gl_Position = a_position;
float _172 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].x - 2.0) < 0.0500000007450580596923828125);
mediump float mp_copy_172 = _172;
float _180 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].y - 6.0) < 0.0500000007450580596923828125);
mediump float mp_copy_180 = _180;
float _188 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[0].z - (-6.0)) < 0.0500000007450580596923828125);
mediump float mp_copy_188 = _188;
float _221 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].x) < 0.0500000007450580596923828125);
mediump float mp_copy_221 = _221;
float _229 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].y - 5.0) < 0.0500000007450580596923828125);
mediump float mp_copy_229 = _229;
float _237 = float(abs(spvWorkaroundRowMajor(_104.var[0][0])[1].z - 5.0) < 0.0500000007450580596923828125);
mediump float mp_copy_237 = _237;
v_vtxResult = ((mp_copy_172 * mp_copy_180) * mp_copy_188) * ((mp_copy_221 * mp_copy_229) * mp_copy_237);
}