SPIRV-Cross/reference/shaders-msl/asm/frag/undef-variable-store.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float4 _38 = {};
constant float4 _47 = {};
struct main0_out
{
float4 _entryPointOutput [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float4 _27;
do
{
float2 _26 = float2(0.0);
if (_26.x != 0.0)
{
_27 = float4(1.0, 0.0, 0.0, 1.0);
break;
}
else
{
_27 = float4(1.0, 1.0, 0.0, 1.0);
break;
}
_27 = _38;
break;
} while (false);
out._entryPointOutput = _27;
return out;
}