SPIRV-Cross/reference/shaders-no-opt/frag/nonuniform-constructor.vk.nocompat.frag.vk

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#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(set = 0, binding = 0) uniform texture2D uTex[];
layout(set = 1, binding = 0) uniform sampler Immut;
layout(location = 0) out vec4 FragColor;
layout(location = 1) flat in int vIndex;
layout(location = 0) in vec2 vUV;
void main()
{
FragColor = texture(nonuniformEXT(sampler2D(uTex[vIndex], Immut)), vUV);
}