16 lines
382 B
Plaintext
16 lines
382 B
Plaintext
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#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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layout(set = 0, binding = 0) uniform texture2D uTex[];
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layout(set = 1, binding = 0) uniform sampler Immut;
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layout(location = 0) out vec4 FragColor;
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layout(location = 1) flat in int vIndex;
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layout(location = 0) in vec2 vUV;
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void main()
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{
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FragColor = texture(nonuniformEXT(sampler2D(uTex[vIndex], Immut)), vUV);
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}
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